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Guide · 13 min read

Endfield 1.6 Farming Guide: Plots, Sprinkler Layout, Seeds and the Ranch

How the 1.6 automated farm works, read off IWinToLose Gaming’s footage: plots, carbon and seeds, the four-plots-per-Sprinkler layout, Reed Rye to Flour, Xiranite-gas crops, the Ranch and the daily Auto-Farmer run.

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IWinToLose Gaming

Built and filmed the 1.6 farm, ranch and Auto-Farmer routine in this video; every screenshot here comes from it, and the layout advice credited to him is his.

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To farm in Endfield 1.6, unlock the farm next to Yuanyuan Manor in Si’s Painting (Wuling) through Si’s inn tutorial, craft each plot from 1 seed and 1 carbon, set the plots in blocks of four around one Sprinkler fed by a single pump, and let the Auto-Farmer germinate and harvest them. The farm takes 50 plots, both plot panels shown in the video yield 30 crops per harvest, and the inn’s Pantry Shop sells seeds at 10 per pack of ten.

This guide is built on IWinToLose Gaming’s 13-minute farming video, uploaded October 16, 2026, the day after version 1.6 went live. Names and numbers are read off the game screens in his footage, not from the auto captions, which hear “Yajin” for Yazhen, “Su” for Si and “zerite” for Xiranite. His advice is credited to him, and every count is checked against this site’s own map, events and blueprint data. What the screen does not show, such as the name of the inn’s currency, is said to be missing rather than guessed. The version itself, its banners and its other events are covered in our 1.6 Special Program summary.

Why farm in Endfield 1.6?

IWinToLose gives two reasons: healing items and the inn. The first is Yazhen Spray [S], a Tactical item. Its tooltip reads: “Use this to restore 5% Max HP per second plus 391 HP. Duration: 6s.” Once equipped, it fires on its own on any operator who falls below 50% HP, up to 3 times per battle, with no limit when it supports the operator you control, and its uses come back after they run out.

Endfield Yazhen Spray [S] tooltip, a Tactical item restoring 5% Max HP per second plus 391 HP for 6s, auto-used below 50% HP, 3 uses per battle
0:50 Yazhen Spray [S] is the item the farm is really for: an automatic heal that refills after every battle.

The chain behind it is short. In the EMS F&M crafting tab, 1 plant makes 2 Thorny Yazhen Powder, a weaker Tactical item (5% Max HP per second plus 320 HP for 6 seconds, same trigger rules). The plant is unlabeled in the frame; IWinToLose calls it Thorny Yazhen.

Endfield crafting screen, EMS F&M tab: 1 Thorny Yazhen plant makes 2 Thorny Yazhen Powder, restoring 5% Max HP per second plus 320 HP
0:56 One plant, two powders: the cheap first step of the healing chain.

In the Fine F&M tab, 5 Thorny Yazhen Powder plus 10 of a bottled item (its name is not shown; IWinToLose owns 87.5K of it) make 1 Yazhen Spray [S]. That puts one Spray at 2.5 plants. The flat part of the heal goes from 320 to 391 HP; the 5% per second is the same.

Endfield Fine F&M recipe for Yazhen Spray [S]: 5 Thorny Yazhen Powder plus 10 bottles make 1 spray, with 100 already owned
1:00 Five powders and ten bottles per Spray: 2.5 farmed plants each.

IWinToLose says the plant is “only farmable”. Our interactive map disagrees: it lists 109 wild Thorny Yazhen nodes across Wuling, 33 of them in Wuling City, 26 in Marker Stone and 16 in Snowy Forest. The farm is about volume, not access: hand-picking a hundred nodes is the chore the Auto-Farmer replaces. Plain Yazhen, the other Wuling plant (531 nodes on the map), feeds factory lines instead, such as the Yazhen Syringe [C] line at 6 per minute in this Wuling and Jingyu Valley blueprint. The second reason, the inn, gets its own section below.

How do you unlock the farm in Si’s Painting?

By finishing the start of Si’s inn storyline. IWinToLose’s order is: clear the new 1.6 main story mission, take the yellow world quest to help Si open her inn, then follow its tutorial quests, which unlock automated planting. His own on-screen note hedges the first step with “(i think)”. Our Yuanyuan’s Blazing Stoves event page is more precise, per Game8: the inn opens after the main mission Chapter II Process VIII “Paint with Fresh Ink” and the side mission “A Painting Open for Business”, which doubles as the tutorial. The guide event All the Inky Hues starts in the same chapter.

Throughout the footage his quest tracker reads “Yuanyuan Innkeeper III: Meet the requirements for Inn Rating Level 4”, with an optional line that sums up this guide: “Use the Farm and Ranch to acquire food ingredients.” Si’s Painting is an area of Wuling; our map data predates 1.6, so it has no zone page of its own yet.

Endfield Si’s Painting farm in Construction Status, placing a Reed Rye Plot with the plot counter at 49 of 50 among sprinklers and pylons
2:04 The counter on a placement preview: 49 of 50. Fifty plots is the farm’s cap, across all crops.

How do you craft plots, carbon and seeds?

Every plot is crafted, not bought. Open Backpack, then Crafting, then the Planting tab. An Oilseed Bloom Plot, a “Basic Facility”, costs 1 Oilseeds and 1 carbon, and the other plots on the list follow the same pattern: Sourberry, Relishroom, Ballpea, Crunchcane, Amber Rice, Tartpepper and Reed Rye, with Pingtuber, Matoberry, Cabbage and Whitemelon plots further down. The flavor text promises soil “far better than that of the average arable land in Wuling.”

Endfield Crafting Planting tab: Oilseed Bloom Plot from 1 Oilseeds and 1 carbon, above Sourberry, Relishroom, Amber Rice and Reed Rye Plots
2:25 One seed plus one carbon per plot. IWinToLose has 32.7K carbon banked, so seeds are the real limit.

Carbon comes from a Refining Unit. Its formula list shows three “Carbon Production” recipes, each taking 1 plant and running 2 seconds: two give 1 carbon, one gives 2. The plants have no labels, but their icons match the Buckflower and Sandleaf inputs on the Seed-Picking list, and the 2-carbon one looks like Yazhen, which fits IWinToLose naming “sand leaf, yajin and buckflower”. He links the output to a Protocol Stash so the carbon lands in the depot.

Endfield Refining Unit Auto-Production Formulas: three Carbon Production recipes, 1 plant to 1 or 2 carbon in 2s, plus Origocrust Powder
2:35 Three carbon recipes; the one at bottom left doubles the output per plant.

Seeds come from a Seed-Picking Unit (Power Use 10). On screen it turns 46 Whitemelon into Whitemelon Seeds at 1 crop for 2 seeds every 2 seconds.

Endfield Seed-Picking Unit, Power Use 10, turning 46 Whitemelon into Whitemelon Seeds at 1 crop to 2 seeds every 2 seconds
3:10 Whitemelon in, seeds out. The creator’s overlay sums it up as “Seedpicker + Plant = Seeds”.

The first formula page lists Whitemelon, Buckflower, Citrome, Sandleaf, Aketine, Jincao (1 to 1, the only one that does not double), Yazhen and Reed Rye. The second, shown at 3:20, adds Matoberry Seeds, Cabbage Seeds, Crunchcane Cutting, Ballpea Seeds, Relishroom Spores, Sourberry Seeds and Oilseeds, all 1 to 2. IWinToLose’s rule of thumb: “roughly 20 of each seed will be more than enough”, and you “won’t need more than 10 of any individual plant… four is probably enough.”

Endfield Seed-Picking Unit formula list: Whitemelon, Buckflower, Citrome, Sandleaf, Aketine, Jincao, Yazhen and Reed Rye seed production
3:15 Page one of the seed formulas. Every recipe doubles except Jincao.

Put together, here is every farm crop the video shows, with where its seed comes from on screen and how many plots IWinToLose recommends.

PlotSeed itemPantry ShopSeed-Picking UnitIWinToLose’s plots
Oilseed BloomOilseeds10 per x10Yes (page 2)Not in his table
WhitemelonWhitemelon Seeds10 per x10Yes, 1 to 23
SourberrySourberry Seeds10 per x10Yes (page 2)3, plus 3 enhanced
RelishroomRelishroom Spores10 per x10Yes (page 2)3, plus 3 enhanced
CabbageCabbage Seeds10 per x10Yes (page 2)3, plus 3 enhanced
BallpeaBallpea Seeds10 per x10Yes (page 2)3
CrunchcaneCrunchcane Cutting10 per x10Yes (page 2)3
MatoberryMatoberry Seeds10 per x10Yes (page 2)3
PingtuberPingtuber Cutting10 per x10Not shown3
Amber RiceAmber Rice Seeds10 per x10Not shownNot in his table
Reed RyeReed Rye seedNot shownYes3
TartpepperNot shownNot shownNot shown3

Tartpepper is the gap. Its seed is on neither screen, and wild Tartpepper on our map grows only in Valley IV: 12 nodes in Originium Science Park and 5 in Origin Lodespring.

Where do you buy seeds, and what do they cost?

From “Witty”, the Pantry Shop vendor inside the inn in Si’s Painting. IWinToLose expects the shop to open partway through the inn tutorial and calls the seeds “pretty cheap”, which the price list bears out.

Endfield inn in Si’s Painting, Wuling: Si walks toward the vendor “Witty”, marked Pantry Shop, with the Yuanyuan Innkeeper III quest tracked
3:30 The Pantry Shop vendor stands inside the inn, a few steps from the dining tables.

The Backyard Use tab, as shown at 12:45. Every row has unlimited stock. The currency icon is not named on screen; IWinToLose holds 386 of it.

ItemPackPrice
Bumper-Supremex10500
Bumper-Speedx10200
Double-Yummy Feedx3150
Yummy Feedx350
Oilseeds, Whitemelon Seeds, Sourberry Seeds, Relishroom Spores, Ballpea Seeds, Crunchcane Cutting, Cabbage Seeds, Amber Rice Seeds, Matoberry Seeds, Pingtuber Cuttingx10 each10 each

Two more rows sit below, at Stock 0 with a “-90%” tag, cut off by the frame. What Bumper-Supreme and Bumper-Speed do is not shown. A “Store in regional depot first” box is ticked, so purchases go straight to the depot.

Endfield Pantry Shop Backyard Use tab: Double-Yummy Feed x3 for 150, Yummy Feed x3 for 50 and ten seed types at 10 per pack of ten
12:45 Ten seed types at 10 a pack: buying all ten costs 100, less than one pack of Double-Yummy Feed.

What is the best sprinkler layout?

Four plots per Sprinkler. The Sprinkler sits under AIC Facilities, Miscellaneous, next to the Fluid Supply Unit: Power Use 10, “A facility that sprays fluids in a fixed direction.” IWinToLose says it is built from “fairium parts”, most likely Ferrium Part, which this midgame blueprint makes at 90 per minute; the recipe itself is not on screen. His advice is to craft 20 to 50 and stop counting.

Endfield AIC Facilities Miscellaneous menu with the Sprinkler selected, Power Use 10, a facility that sprays fluids in a fixed direction
4:20 The Sprinkler lives in the Miscellaneous tab, beside the zipline pieces.

The layout: place two plots side by side, then two more under them, leaving a one-tile gap between the lower pair. Plots may now touch, which is what makes it compact.

Endfield Amber Rice Plot placement preview at 20 of 20: three plots placed touching, the fourth hatched one tile to the right of the third
4:50 The fourth plot goes one tile apart from the third. This test field outside Si’s Painting is full at 20.

The Sprinkler goes in that gap, facing up, and waters all four. IWinToLose contrasts it with the old setup of one Sprinkler per two plots: half the facilities for the same field. Rotate the block and paste copies side by side, then power them with Xiranite Pylons.

Endfield top view of four Amber Rice Plots around one Sprinkler facing up, the four-plots-per-sprinkler layout from the 1.6 farm guide
5:15 The whole trick in one block: four plots, one Sprinkler.

Once water reaches the Sprinklers, the plots start on their own. IWinToLose credits the Auto-Farmer, his “auto planter version 1.6 machine”, for germinating them without a click. Right after watering, his Amber Rice timers read 03:59:59, so Amber Rice takes about four hours a cycle.

The game also hints at keeping one crop per block. A Relishroom plot shown later carries a “No Green Touch” chip and the line “Not connected to plots of the same crop. No Green Touch available.” What Green Touch adds is not shown in the video.

Endfield Amber Rice Plots growing at 03:59:59 beside two Sprinklers and two Xiranite Pylons, with the Power build tab open
6:10 Two blocks watered and powered: every timer starts at four hours.

How do you set up the full 50-plot farm?

Repeat the four-plot block across the field. IWinToLose places it by hand in Si’s Painting because, he says, blueprints cannot be used in the farming area. The Blueprints button is visible in his farm view, but he never tries it there.

His crop list is 13 entries at 3 plots each: Pingtuber, Matoberry, Crunchcane, Ballpea, Whitemelon, Reed Rye, Tartpepper, Cabbage, Cabbage A, Relishroom, Relishroom A, Sourberry and Sourberry A. That is 39 of the 50 plots, and “just two to four of each type of plant is all that you’re going to need.” His own field runs a few extras, Oilseed Bloom and Pingtuber among them; of the Pingtubers he says “I certainly won’t need this many potatoes”, and he treats every plot as a placeholder to swap later.

Endfield 1.6 farm in top view behind IWinToLose’s plant table: Pingtuber, Matoberry, Cabbage, Relishroom, Sourberry and more, 3 plots each
7:20 The creator’s own table, not game UI: three plots per crop, enhanced versions counted apart.

Water needs one fluid pump; his is acid-resistant. One is enough however many Sprinklers you run, he explains, because Sprinklers are not always spraying and refill while the crops grow. The field then runs itself: the Auto-Farmer germinates, the Sprinklers water and the harvest is collected automatically. The power bar holds 7.66K of 9.8K at 100%.

Endfield Si’s Painting farm fully built: rows of Matoberry, Pingtuber, Whitemelon and Cabbage plots around Sprinklers and two Gas Dispersing Units
8:30 The finished field. The plot bar at the bottom counts crafted plots in stock (Whitemelon 36), not plots placed.

How do you turn Reed Rye into Flour?

Put it through a Shredding Unit. A Reed Rye Plot gives 30 Reed Rye per harvest, and the item lists two other sources: an Ingredients Crate at “Originium Science Park: Cliffside Trail” and “Plant crops at the Eco-Farm”. Wild Reed Rye is rare: our map has 4 nodes, all in Originium Science Park. Four wild nodes against 30 per plot per harvest makes the farm the only practical source.

Endfield Reed Rye Plot panel and tooltip: 1 plot gives 30 Reed Rye, sources Originium Science Park Cliffside Trail and the Eco-Farm
9:05 Thirty Reed Rye per plot, 11:54:09 left on this one.

According to IWinToLose, Reed Rye itself goes into few inn recipes (“maybe just for like one recipe”), while Flour goes into most. Shredding Units cannot be placed in the farming area, he says, so he runs a small one in his main factory area. The Shredding Unit (Power Use 5) turns 1 Reed Rye into 3 Flour every 2 seconds. Flour’s own text: “A product of AIC Factory processing. Can be used to cook food in the Innkeeping gameplay.” Three plots therefore give 90 Reed Rye, or 270 Flour. On the inn’s recipe screen, Salted Cheese Crackers take 3 of the Flour sack per dish and Pea-Topped Noodles take 6.

Endfield Shredding Unit, Power Use 5: 1 Reed Rye makes 3 Flour in 2s, with the Flour tooltip naming the Innkeeping gameplay
9:30 One Reed Rye, three Flour. If you want Reed Rye itself, IWinToLose just moves the Shredding Unit out of the line.

How do you grow enhanced crops with Xiranite gas?

Place a Gas Dispersing Unit beside the plots. Three crops change in its gas, by IWinToLose’s count so far: Sourberry, Cabbage and Relishroom. He calls the results Cabbage A, Relishroom A and Sourberry A; the game’s names for the enhanced crops are not on screen. He says the option unlocks “after level three or so” of the inn. The gas comes from a vent next to the farm, piped through a Conduit Inlet or Outlet; his overlay writes “Xiragen”, but the game’s own label is Xiranite.

Endfield Gas Dispersing Unit between purple-ringed Relishroom and Cabbage plots, with two Sprinklers and a Xiranite Pylon in the farm
10:05 Purple rings mark the plots inside the gas; blue rings are ordinary plots.

On an enhanced plot the panel adds a “Xiranite ENV” tag and a green “Refined” chip; the harvest is still 30. IWinToLose thinks six units is enough and eight fit with care, and his layout leaves room for 12. Only two are on screen. His spacing tip: leave a three-tile gap between the bottom row and the second row of plots for the units. Doing the same at the top may cost you two plots, leaving 48.

Endfield Relishroom Plot panel with the Xiranite ENV tag, Refined and No Green Touch chips, 30 Relishroom and 07:45:46 left
10:15 “Refined” is the game’s word for a gassed plot. The No Green Touch warning is the adjacency hint from the layout section.

How does the Ranch work?

The Ranch at Yuanyuan Manor raises beasts that produce ingredients while they are fed. IWinToLose’s Pen holds two Meaty Slugs, two Burdenbeasts and a Sable-chested Fowlbeast, and his Pond two Rainbow Fins. Each beast shows two products, filled to 30 of 480 and 15 of 240. An empty slot costs 1,500 to purchase, and Auto-Feed costs 2,000 to unlock, both in the inn’s unnamed currency.

Endfield Ranch screen: Meaty Slug, Burdenbeast and Sable-chested Fowlbeast pens, two Rainbow Fins, a 1500 slot and 2000 Auto-Feed
11:55 Seven beasts, one empty slot and the Auto-Feed upgrade. Store in Wuling Depot empties the shelf at the bottom.

Two feeds exist. The game text: “Beasts raised at Yuanyuan Manor Backyard can be fed with beast feed to improve both their Satiety and Happiness. Beasts will continuously yield quality products when both their Satiety and Happiness are higher than ZERO.” Double-Yummy Feed raises both Satiety and Happiness.

Endfield Ranch Select Feed dialog: Double-Yummy Feed (12 owned) with Satiety Regen and Happiness Regen, Yummy Feed (15 owned) below
12:05 Double-Yummy Feed lists both effects; it is the one that unlocks quality produce.

The Beast Details panel spells out the split: “Yummy Feed raises beast Satiety, allowing them to continuously yield normal produce. Double-Yummy Feed raises beast Happiness and Satiety, allowing them to continuously yield quality produce.” A Meaty Slug makes Meat at 10 per hour up to 480 and Meat [A] at 5 per hour up to 240, so both shelves take 48 hours to fill from empty. Its Satiety and Happiness each show 20:40:13.

IWinToLose says Double-Yummy Feed unlocks around inn level two or three and is expensive early but affordable once the inn earns well. At 150 for 3 against 50 for 3, it costs three times as much per bag.

Endfield Meaty Slug Beast Details: Satiety and Happiness 20:40:13, Meat 10 per hour up to 480, Meat [A] 5 per hour up to 240
12:20 Meat at 10 per hour, Meat [A] at 5: quality produce comes at half the rate.

What does the farm feed in Yuanyuan’s Blazing Stoves?

The inn, which is the other half of IWinToLose’s case for farming. He describes the event as an “Overcooked”-style mode where you serve customers, and a full farm means “no ingredient anxiety”. The Event Center lists Yuanyuan’s Blazing Stoves as a Fun & Games Event with 40d 14h left and 6d 1h “before next phase begins”, and explains: “This permanent gameplay feature has limited-time innkeeping missions that will become unavailable when the mission expires. The gameplay itself remains accessible.”

Endfield Yuanyuan’s Blazing Stoves in the Event Center: Fun & Games Event, 40d 14h left, Session Tasks and six reward icons led by Oroberyl 1K
1:10 Six reward icons; only the first, 1K Oroberyl, carries a label.

Counting 40 days 14 hours from an October 15 or 16 recording lands on November 25 or 26, the two close dates the wiki and Game8 give; Gryphline only says “until before the next version update”, so our events calendar leaves it undated. The event page there lists 1,000 Oroberyl and Marks of Perseverance, which fits the 1K icon. The inn is Si’s: her line on our Si page is “Remember to pay up once we get back to the inn.” Her Rejuvenation banner runs to November 5, 2026, per our banners page.

The recipe screen shows 18 dishes with cook times of 15, 25 or 40 seconds, each built from farm and ranch icons: Berry-Sweet Sip, Hot & Sour Soup, Roasted Kebab, Melon in Sauce, Mato & Egg, Meaty Pilaf and more. The number beside each dish is not labeled, so it is not quoted here.

Endfield innkeeping recipe list: Berry-Sweet Sip, Hot & Sour Soup, Salted Cheese Crackers, Roasted Kebab and Tuber Fries with their ingredients
1:25 Every dish is farm or ranch output: melon, tuber, pea, mushroom, meat and Flour.

For a full farm built around the inn’s ingredient list, plot by plot, see KyoStinV’s Yuanyuan Inn auto-farm layout.

What should you check every day?

Three storages, in IWinToLose’s routine: the Wuling City Auto-Farmer, the Si’s Painting Auto-Farmer and the Si’s Painting Ranch. Open each “pretty much once a day or so” and press Store in Wuling Depot so the storage does not clog. The “every day” is his habit; no daily limit or timer is shown.

Endfield Wuling map of Si’s Painting near Yuanyuan Manor with IWinToLose’s list: Wuling City Autofarmer, Si’s Painting Autofarmer and Ranch
12:55 The creator’s checklist over the Si’s Painting map: two Auto-Farmers and the Ranch.

The game’s description: “The Auto-Farmer is a facility manufactured by Endfield Industries to automate agricultural production. Upgrading an Auto-Farmer to the required levels will let it perform actions such as Auto-Germination and Auto-Harvest.” IWinToLose’s Si’s Painting Auto-Farmer is Level 3 and already shows “Auto-Germinating & Auto-Harvesting”, holding 30 Whitemelon.

Endfield Auto-Farmer in Si’s Painting at Level 3, Auto-Germinating and Auto-Harvesting, storing 30 Whitemelon with Store in Wuling Depot
13:00 Level 3 is enough for the farm to run itself; the storage is what needs you.

The second Auto-Farmer stands at the Agricultural Test Site in Wuling City, at Level 4 MAX. Its storage holds 340 of one red-leaved plant (six stacks of 50, plus 10 and 30), which IWinToLose calls Thorny Yazhen. At 2 powders per plant and 5 powders per Spray, that is 136 Yazhen Spray [S], provided you have 1,360 of the bottle item. He also says that around inn level two you can upgrade what he calls “this seed picker thing” and unlock the one in Wuling, up to max; the level requirements are not shown.

Endfield Auto-Farmer in Wuling City at Level 4 MAX near the Agricultural Test Site, storing six stacks of 50 Thorny Yazhen plus 10 and 30
13:15 Three hundred and forty plants waiting: the Wuling City farm is the Yazhen Spray supply.

The payoff, on the last screen: “Acquired: Yazhen Powder × 10, Yazhen Spray [S] × 5”. The pickup calls it Yazhen Powder, while the crafting screen says Thorny Yazhen Powder; the icon is the same.

Endfield Si at the Yuanyuan Manor ranch as the HUD shows Acquired Yazhen Powder x10 and Yazhen Spray [S] x5, with a View Ranch prompt
13:20 Ten powders and five Sprays in one pickup, with Si by the ranch fence.

Steps

  1. Unlock the farm. Clear the 1.6 main story up to Si’s inn, then follow the inn tutorial quests in Si’s Painting until the plot-placement farm next to Yuanyuan Manor opens. It holds 50 plots.
  2. Make carbon and seeds. Feed a plant such as Sandleaf or Buckflower into a Refining Unit for carbon, and crops into a Seed-Picking Unit for seeds (1 crop gives 2 seeds in 2 seconds), or buy seeds at the inn’s Pantry Shop for 10 per pack of ten.
  3. Craft the plots. Open Backpack, Crafting, Planting, and craft each plot from 1 seed and 1 carbon. IWinToLose plants about three plots of each crop.
  4. Place plots in blocks of four. Put two plots side by side, two more below them with a one-tile gap between, and a Sprinkler in that gap facing up, so one Sprinkler waters four plots. Repeat the block side by side.
  5. Pipe water and power. Run one fluid pump’s pipe to every Sprinkler and power the block with Xiranite Pylons. The Auto-Farmer then germinates and harvests on its own.
  6. Empty the Auto-Farmers every day. Open the Auto-Farmer in Si’s Painting and in Wuling City, and the Ranch, and press Store in Wuling Depot so their storage never fills.

FAQ · 7 questions

Frequently asked questions

How do you unlock farming in Endfield 1.6?

Finish the start of Si’s inn storyline in Si’s Painting (Wuling). As of October 18, 2026, our events page, citing Game8, puts the inn after main mission Chapter II Process VIII “Paint with Fresh Ink” and the side mission “A Painting Open for Business”; IWinToLose adds that the inn’s tutorial quests unlock the automated farm next to Yuanyuan Manor.

How many plots can you place on the Endfield 1.6 farm?

Fifty. The placement counter on the Si’s Painting farm reads 49 of 50 in IWinToLose’s video of October 16, 2026. He suggests about three plots of each crop, 39 in all, and warns that leaving room for Gas Dispersing Units may cut the field to 48.

How many plots does one Sprinkler water in Endfield?

Four, in the 1.6 layout IWinToLose shows: two plots side by side, two below them with a one-tile gap, and the Sprinkler in that gap facing up. He compares it with the older setup of one Sprinkler per two plots. A Sprinkler uses 10 power.

Where do you get seeds in Endfield 1.6?

From a Seed-Picking Unit, which turns 1 crop into 2 seeds every 2 seconds (Jincao gives 1), or from the Pantry Shop vendor “Witty” in the Si’s Painting inn, which sold ten seed types at 10 per pack of ten in footage from October 16, 2026.

How do you make Flour in Endfield?

Put Reed Rye in a Shredding Unit: 1 Reed Rye makes 3 Flour every 2 seconds, at Power Use 5. A Reed Rye Plot yields 30 per harvest, so three plots give 270 Flour. IWinToLose says Shredding Units cannot be placed in the farming area, so build one in a factory area.

How do you craft Yazhen Spray [S] in Endfield?

Craft 2 Thorny Yazhen Powder from 1 Thorny Yazhen plant in the EMS F&M tab, then combine 5 powders with 10 bottles in the Fine F&M tab for 1 Yazhen Spray [S]. It restores 5% Max HP per second plus 391 HP for 6 seconds and auto-triggers below 50% HP, 3 times per battle.

What is the difference between Yummy Feed and Double-Yummy Feed?

Yummy Feed raises a beast’s Satiety for normal produce; Double-Yummy Feed raises Satiety and Happiness for quality produce, such as Meat [A]. At the Pantry Shop on October 16, 2026, Yummy Feed cost 50 and Double-Yummy Feed 150 per pack of three.

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